![]() These small details were mindblowing in 2002 and remain impressive in 2023. One of the best examples of this is Samus’s visor, which picks up droplets of water when looking skyward into rainfall, as well as fills with condensation when blasted with bursts of steam. What’s more, the clear love that has been poured into updating every single asset to look better than ever is evident from the outset. However, unlike Metroid Prime Trilogy, the visuals here are presented in gorgeous HD. That game provided widescreen support and motion controls for Prime, something that is carried over here into Metroid Prime Remastered. That honor goes to Metroid Prime Trilogy on Nintendo Wii in 2009. Now, 21 years later, Metroid Prime Remastered has been released, and it is safe to say that this classic remains a masterpiece that deserves your time and enthusiasm.Īlthough the original Metroid Prime came out over two decades ago, this isn’t the first time that the game has been remastered and re-released. On every one of these points Retro was successful, capturing the spirit of the Metroid games that preceded Prime while propelling it into a more modern era of game design and gameplay. It was to be the first game in the series in eight years it was the series’ transition into 3D it was to be played from a first-person perspective. Metroid Prime represented many challenges for Retro. ![]() Who could possibly fill the void left by such a, at the time, stalwart developer? As it so happens, Retro was more than able to pick up the slack, albeit with far less output than Rare was capable of in its heyday. For many it was their first introduction to developer Retro Studios, who came in at a time when there was a sense of angst over the sale of Rare to Microsoft. 22.Metroid Prime launched on GameCube back in 2002. Metroid Prime Remastered is out now on the Nintendo eShop, while a physical edition will be released on Feb. Polygon has contacted Nintendo for clarification. It’s possible the remaster was done in-house at Retro, although the team there is presumably busy working on Metroid Prime 4. The opening credits only mention Nintendo and original developer Retro Studios. I would love to credit the developer of Metroid Prime Remastered with this thoughtful and well implemented option - but at time of writing, it’s not clear where this new version of the game was made. ![]() The pointer controls enhance that for me, and I reckon this will be my default way of playing the game when my Switch is docked. Part of the joy of Metroid Prime has always been its strong physicality: the sense that you are really looking through the visor of Samus’ suit at an alien landscape, and feeling her heavy, armored tread make contact with the floor. The gyro controls are very responsive and accurate, and map perfectly to the movements of Samus’ right arm. The revelation for me - as someone whose copy of Metroid Prime Trilogy is, for some inexplicable reason, still in its shrink wrap - is how good the pointer control scheme is. But it still feels cumbersome by modern standards, and most players will probably find the dual-stick scheme the most effortless - particularly for portable play or when using a Pro Controller. It will doubtless be nostalgic fun if you happen to own a GameCube controller and the adapter that was released alongside Super Smash Bros. The classic scheme is good to have for purists, and thanks to Metroid Prime’s target lock function, plays much more smoothly than the recent and rather raw re-release of GoldenEye 007 on Switch. “Hybrid” works like the classic controls but enables the pointer-style gyro controls for aiming. “Classic” emulates the original game’s controls, where aiming and is done by holding down the right trigger or bumper, locking Samus in place, and then using the left stick to aim. “Pointer,” based on the Wii release, works similarly to the dual-stick mode but uses gyro controls on the right Joy-con for aiming, with fire on the A button (the right trigger is used for gyro recalibration). “Dual Stick” is the default control scheme and handles as you would expect any contemporary first-person game to, with fire on the right trigger. In fact, Remastered boasts four control schemes. What it didn’t mention was that the game also has a “pointer” control scheme enabling motion controls for camera movement and aiming, “similar to Metroid Prime Trilogy for Wii.” Announcing the surprise release of Metroid Prime Remastered during Wednesday’s Nintendo Direct, Nintendo mentioned that the new version of the classic 2002 first-person adventure supports modern twin-stick controls as well as a classic scheme based on the controls of the GameCube original.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |